TheAwkwardOne
Member
Aleister Ironcrow
Age: Over 21
Gender: Male
Race: Human
Culture/Subrace: Very Human?
STATS & ABILITIES
STR: -2 | CON: +3 | AGI: 0 | INT: +5 | HP: 18 | MS: 9 | TOX: At least 18 | Ward: 15
Inherent Racial (Athar)
Athar’s Resolve: [Reaction]- The Athar draws upon their internal resolve to gain advantage on an Attack or Defensive Roll, before making the initial roll. [Cooldown] Once per Day.
Born of Dawn: [Passive]- The Athar is born from the rays of light, and gains +1 Dawn Resistance.
Namer’s Sight: [Passive]- The Athar can see in darkness as if it were dim light, and dim light as if it were fully lit up to 10 Blocks.
Tier 1 Evolution (Athar)
Ethereal Light: The Athar gains a use of the Ethereal Weapon Tag every 24 Hours.
Ethereal Weapon- You can choose to turn your weapon into a ghostly light, and turn a failed attack a successful one.
Tier 0 - Attack of Opportunity | Reaction
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
Tier 0 - Overdrive | Passive
Initiative Cooldown | Attribute Requirements: None | Weapon Requirements: None
Tier 0 - Shove | Prime Action
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
Tier 1 - Tactician | Passive
6 Round Cooldown | Attribute Requirements: 4 Intuition | Weapon Requirements: None
Tier 1 - Adaptive Combat | Passive
No Cooldown | Attribute Requirements: 2 Intuition | Weapon Requirements: None
Tier 1 - Battle Intuition | Swift Action
3 Round Cooldown | Attribute Requirements: 2 Intuition | Weapon Requirements: None
Tier 1 - Blood of Nalkahar | Swift Action
5 Round Cooldown | Attribute Requirements: 2 Agility or Intuition | Weapon Requirements: None
MAGIC
Magic(s): Old Necromancy/Immortum (Tier 3)
Magic Applications: Smile
Teacher?: Yes. Same link as above.
Needed Magic Tracking [Based on which Magic you Possess]:
Necromancy
Tier: 3
Known Spells: See Spec Perm App
Feats: See Spec Perm App
Passives: ...Yeah you need the App for this one too.
Might yassify all this later idk. For now, enjoy
Age: Over 21
Gender: Male
Race: Human
Culture/Subrace: Very Human?
STATS & ABILITIES
STR: -2 | CON: +3 | AGI: 0 | INT: +5 | HP: 18 | MS: 9 | TOX: At least 18 | Ward: 15
Inherent Racial (Athar)
Athar’s Resolve: [Reaction]- The Athar draws upon their internal resolve to gain advantage on an Attack or Defensive Roll, before making the initial roll. [Cooldown] Once per Day.
Born of Dawn: [Passive]- The Athar is born from the rays of light, and gains +1 Dawn Resistance.
Namer’s Sight: [Passive]- The Athar can see in darkness as if it were dim light, and dim light as if it were fully lit up to 10 Blocks.
Tier 1 Evolution (Athar)
Ethereal Light: The Athar gains a use of the Ethereal Weapon Tag every 24 Hours.
Ethereal Weapon- You can choose to turn your weapon into a ghostly light, and turn a failed attack a successful one.
Tier 0 - Attack of Opportunity | Reaction
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
- The Echo makes an Attack against a target moving out of their Attack Range.
Tier 0 - Overdrive | Passive
Initiative Cooldown | Attribute Requirements: None | Weapon Requirements: None
- The Echo loses 5 Health and gains a Prime, Swift, or Reaction that can be used at any time until the end of their next turn.
Tier 0 - Shove | Prime Action
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
- The Echo rolls opposing Str or Agi against a target within Melee range, pushing them back 3 Blocks upon success.
Tier 1 - Tactician | Passive
6 Round Cooldown | Attribute Requirements: 4 Intuition | Weapon Requirements: None
- The Echo consumes all of their Movement to gain an additional Swift Action until the end of their turn. The Echo cannot use this if they have already used any of their Movement this turn.
Tier 1 - Adaptive Combat | Passive
No Cooldown | Attribute Requirements: 2 Intuition | Weapon Requirements: None
- The Echo selects Unarmed, Light, Medium, or Heavy Melee Weapons. They use their Intuition to calculate Attack and Damage bonuses for the chosen type.
Tier 1 - Battle Intuition | Swift Action
3 Round Cooldown | Attribute Requirements: 2 Intuition | Weapon Requirements: None
- The Echo grants themselves Advantage on their next Attack Roll.
Tier 1 - Blood of Nalkahar | Swift Action
5 Round Cooldown | Attribute Requirements: 2 Agility or Intuition | Weapon Requirements: None
- The Echo’s shadow manifests beside them, striking a target within range. The shadow uses the same Attributes as the Echo, though damage they deal is halved.
MAGIC
Magic(s): Old Necromancy/Immortum (Tier 3)
Magic Applications: Smile
Teacher?: Yes. Same link as above.
Needed Magic Tracking [Based on which Magic you Possess]:
Necromancy
Tier: 3
Known Spells: See Spec Perm App
Feats: See Spec Perm App
Passives: ...Yeah you need the App for this one too.
Might yassify all this later idk. For now, enjoy
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