Reetzy
Member
Cyrithil Amaedys
Age: 49
Race: Elf
Evolutions:
- Firewalker [Intense Cold]
STATS, ABILITIES AND GEAR
Character Tier: 0
All characters begin at level 0. They may only begin to level after one month following approval by ST.
STR: 0 | CON: 2 | AGI: 2 | INT: 1| HP: 20 | MS: 9 | TOX: 0
Tier 0 - Attack of Opportunity| Reaction
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
- The Echo makes an Attack against a target moving out of their Attack Range.
Tier 0 - Overdrive| Passive
Initiative Cooldown | Attribute Requirements: None | Weapon Requirements: None
- The Echo loses 5 Health and gains a Prime, Swift, or Reaction that can be used at any time until the end of their next turn.
- Note: During Events, it can be requests of ST to utilize this skill in different ways or by paying different costs, or even bypassing the cooldown for increased costs to allow a character to perform something with RP items or actions that otherwise might not be possible. This is your Plus Ultra moment, use it wisely.
Tier 0 - Shove | Prime Action
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
- The Echo rolls opposing Str or Agi against a target within Melee range, pushing them back 3 Blocks upon success.
Tier 1 - Dodge | Reaction
No Cooldown | Attribute Requirements: 1 Agility | Weapon Requirements: None
- The Echo uses their Agility Modifier instead of Intuition for their Defense Roll until the start of their turn.
Tier 1 - Deflect | Reaction
3 Round Cooldown | Attribute Requirements: 3 Strength or Agility | Weapon Requirements: Medium or Heavy Melee Weapons
- The Echo adds their Strength or Agility Modifier to their Defense Roll. On success, they may move up to 5 Blocks in any direction without provoking Attacks of Opportunity.
Tier 1 - Piercing Strike | Prime Action
4 Round Cooldown | Attribute Requirements: 3 Agility | Weapon Requirements: Light Melee Weapon
- The Echo makes an Attack, bypassing the target’s Wards. If the Echo rolls more than 5 above the target’s Defense Roll, they apply the deal an additional +2 damage.
Loadout
The gear used in loadouts are things that attribute to the character during CRP. These items will specify which slot they use, and what their bonuses may be etc. It is suggested that a screenshot be place in the relevent section. A detailed explanation of the system can be found [here].
Headwear: None
Chestwear: Mail +8 Wards
Legwear: Leather
Footwear: Leather
Main Hand: Bastard Sword
Offhand: N/A
Consumables: None