- [+] Addition
- [*] Fix/Optimization
- [-] Removal
Gameplay
[+] New Ticket System has been implemented!
You can access it by doing /ticket create (message), then you can select which team to assign this ticket to. On creating a ticket, it will notify all online staff and also notify the relevant Discord channels. This ensures that issues and requests can be handled as soon as possible.
[+] Archaeology has been reimplemented!
It has now been fixed following the identified bug. The issue pertained to durability being mitigated when using the trowel in your off-hand slot. This was due to some incorrect logic when handling durability. Now, you can no longer use the trowel in your off-hand slot and only in your main-hand.
[+] TOX is now freely modifiable!
This means that you can set your /tox (value) to whatever you want. This helps with several event needs and per-character needs. Not all characters have the same TOX calculations due to special permissions, and so this accounts for that. It does mean that you have to calculate your TOX yourself (half of HP, easy!)
[+] Bug with bugs fixed!
You should no longer 'kill' a bug when attempting to catch it with the bug net, meaning that you did not get the bug loot drop. This was because with the bug net you would left click the bug, but some bugs had such low HP this would sometimes kill them which meant that the bug would not drop as an item. Now all bug HP has been raised so this shouldn't be an issue.
[*] HP being modifiable has now been fixed.
By doing /hp +/-(value), the change on HP is immediately reflected on the character card and nameplate. This bug was due to some incorrect saving logic in the plugin that was forcing a reset of HP to MaxHP value.
Website / Lore
[+] Huge overhaul to the Old Dwumish language!
Rue has worked hard to completely overhaul the existing Old Dwumish language. It now has a significantly greater amount of content, meaning that you could speak almost exclusively in Old Dwumish. Really excited to see this being used. Huge thanks to Rue for this.
[+] New Terms & Conditions section has been fully outlined on the Policies page.
This is consolidated from all existing Terms & Conditions sections we have featured across our platforms. If you notice any discrepancies, please let us know!
[+] New Religion: Matrons of the Nine Seas!
This lore was super fun to make. It is a religion focused more on the seas, and is Manaan Port's primary religion. Additionally, it contains numerous secrets and lore references, so I'm curious to see if anyone can find what they are.
[+] Added section on cancelling subscriptions for the Store page.
For some strange reason, our store partner (Tebex) makes it quite subtle to cancel subscriptions. So, I've explained how to do it on the front of the store page. You just have to access the email you purchased it with and click on a link. Alternatively, you can contact us.
[+] Primalweald religion got an update!
A new denomination has been added for the Faith of the Primalweald religion for the All-Mother. This is a more tribal / primitive interpretation of the Primalweald and Nature, which supports the history of the Tyrgannan tribes.
[+] New magic factor added: dispelling.
A new magic factor has been added to Spellcraft > Runes. The dispelling magic factor will be able to mitigate and counterspell other casters. Thanks to Ghiojo for this!
[*] Fixed the grey background in the banner on the forum page!
A really minor fix, but one that improves the look and feel of the forum website. A grey bar used to occupy just below the navbar, which has been annihilated and is instead replaced with the existing background image.
[*] Some other formatting issues with the forums has been fixed!
More minor fixes. There were some yucky buttons that revealed some raw html, some grey backgrounds that have been replaced with background images, and things that let you change forum styles which ruined the beautiful formatting. These have all been fixed / removed.
Building
[*] The Imperialis is getting a makeover!
Huge thanks to WestCarolina for this. But the Imperialis is receiving a major makeover, which is still ongoing. Super excited to see the final result, and it should become an amazing and beautiful place to roleplay!
Other:
[*] Fixed major bug with cooking pot and console errors!
One of our plugins that handles custom models decided to spit the dummy. It required a complete refresh of the .jar file and some tweaks to the configuration following the implementation of some other plugins (i.e.: compatibility issues). The bug was causing significant error spam in console and causing many models to just not work. Now it's been fixed!
[*] Some staff permissions have been altered!
Namely, moderators have access to a broader toolkit that we're constantly expanding upon. This should allow them greater control and visibility over assisting players.