A.5.0
17/05/2024
17/05/2024
Another big update. Woo!
Gameplay
- PvE Mobs, a new way to obtain gold! You can now find camps around the world (currently, camp) that will allow you to kill bandits / PvE mobs that will drop different loot and gold. High risk, but high reward, it can net a good amount of gold quite quickly - but be careful of your ammunition, armour, and weapons. New additions are coming soon for loot chests in the camps that refresh, as well as a broader loot table for the mobs.
- Added a new command, /cal (/calendar), that allows you to view a GUI-based calendar that demonstrates the actual in-roleplay day, date, month, season, and year. This will also cycle through to make time actually functional in-game now. This will be continually worked on over the coming weeks to make the GUI better, provide more commands for quickly viewing time and date, and also align the in-game day/night cycles with the date cycles.
- Added money loss on death. Although likely not a widely approved addition, this was added with the new addition of PvE mobs and PvE based events. Other than the threat of RP injury, we want to add risk to mechanical death by having a minute portion of your gold dropped - to further balance mechanical gain. The gold that gets dropped can be picked up again by either yourself or another player, but be careful as an even smaller percentage of that gold will be permanently deleted. But, to still give fairness, if you die to unfair means outside of your control we will of course refund the portions of gold lost.
- Added banking! You can now visit the banker NPC in Manaan Port (and other locations coming soon...), where you can right click on the NPC to open up the banking GUI. This menu will allow you to deposit and withdraw funds. At the moment, it is solely used for just storing gold due to the above addition of death loss. But more additions are to come that will give benefit for storing gold. NOTE, be careful with withdrawing funds too many times, as there is a percentage-based fee each time you withdraw! This is to incentivise carrying some gold on your person for villain / bandit roleplay.
- New mysterious mobs have been added for some Naalka-based events... Spooky.
- Fixed texture issue pertaining to pets. They should now no longer show up like amalgamations of black mold. This was due to a conflict in duplicate model data codes across two different model packs. The fix was recoding some of the packs to use unique model data codes.
- Fixed diamond sword / tool textures. They'll no longer show up as ink sacs. This was due to some ... interesting script by a pack that we use. That script has since been fixed, and textures are normal again, woo!
- Crucible textures apart of the custom blacksmithing have also been fixed. They'll no longer show up as ingot molds or cooking pots. This was a similar issue to the above with duplicate model data codes, but required snooping in a different area of model displaying.
- Removed the ability for some pets to be able to attack mobs / engage in PvE. We did this as we did not believe it was fair for OOCly-obtainable pets to be able to provide advantages to an RP context (such as PvE). So all pets that can be obtained through either the store or the tokenshop have been pacified. Some RP pets that have the functionality to engage in PvE will still be able to, but these will only be exclusively obtainable through events or roleplay. This is to provide fairness. None of the store-purchasable pets should've had the ability to attack in PvE, but some tokenshop pets did - so if you would want a token refund for your tokenshop pet since the nerf, let me know. If you encounter any pets that you can obtain through OOC means that are able to engage in PvE, let me know immediately as this is not intentional.
Website
- Whitelist applications have been made fully private now. You can no longer view other players' whitelist applications in order to provide an additional level of security and privacy; better aligning with our mission statement and goals.
Building
- The 'Imperialis' NPC faction in-game build has been completed and is available to travel to.
- The 'Azure Order' NPC faction in-game build has been completed, and can be travelled to through a portal at Manaan Port.
- A new bandit camp has popped up nearby Manaan Port!
- A new bank has opened up in Manaan Port, built into the bottom half of the storeroom tower.
- Eight new houses have been built in Manaan Port, which are hovels built into the stair-tunnels going up to each level; this is to address the housing crisis of 118.
Other
- N/A. Not much to report on internally. Minor bug fixes / optimisation here and there but otherwise nothin'.
Known Issues (Gathering cobwebs... I promise these will be fixed eventually!)
- There’s a bug currently with rolling multiple dice with the roll command, where 2d20 for example will only show one output. This is due to a variable not being passed correctly to the output and will be fixed soon.
- The issue with show item still remains where if you show an item, there is a small period of time (a couple minutes) before you can show a different item. Will be fixed soon.
- Issue still remains with pet renaming for certain pets. This only applies to a couple of them and is due to a name anchor. Will be fixed as soon as possible.
- Issue with placing signs on a bed block, where a prompt from the bed will prevent you from placing the sign.