STATS: STR 2 | CON 3 | AGI 1 | INT 0 | HP 24 | TOX 12 | MS 10 |
Grapple - Action
Grasp your opponent via an action roll, forcing them to remain still.
Reduces opponent’s movement to 0, and deals 1 damage at the start of your turn(s).
Cannot attack while grappling, but can use your action to pull the target at half MS (rounded up).
The grappled target cannot attack, but can roll STR or AGI against your STR or AGI to break . free.
3 round cooldown.
(Unarmed)
Quickdraw - Action
Through your action, ready yourself to suddenly strike any who would flee or pursue you.
When someone enters or exits 4 blocks around you, you can use your reaction to attack them.
Also triggers if the user is attacked. Lasts for 1 round, and ends after being used once.
3 round cooldown upon reaction attack or end of duration.
(Medium weapons)
Parry - Reaction
An enhanced defense reaction roll, exposing the melee attacking foe to retaliation.
Upon success, inflicts disadvantage against the next attack roll within 1 round.
3 round cooldown.
(Light, Medium melee weapons)
Thrust - Action
A sudden attack, rewarding the warrior through sheer intuition.
Upon success, deals +1 damage when rolling above 12, 18, and 24.
5 round cooldown.
(Any melee weapons)
Bash - Action
As an action, strike your opponent to force them to the ground.
Inflicts Slowness I via an action roll, as the enemy struggles to stand.
4 round cooldown.
(Any melee weapons)
I put every details in there for my own benefits cause i'd forget otherwise
Grapple - Action
Grasp your opponent via an action roll, forcing them to remain still.
Reduces opponent’s movement to 0, and deals 1 damage at the start of your turn(s).
Cannot attack while grappling, but can use your action to pull the target at half MS (rounded up).
The grappled target cannot attack, but can roll STR or AGI against your STR or AGI to break . free.
3 round cooldown.
(Unarmed)
Quickdraw - Action
Through your action, ready yourself to suddenly strike any who would flee or pursue you.
When someone enters or exits 4 blocks around you, you can use your reaction to attack them.
Also triggers if the user is attacked. Lasts for 1 round, and ends after being used once.
3 round cooldown upon reaction attack or end of duration.
(Medium weapons)
Parry - Reaction
An enhanced defense reaction roll, exposing the melee attacking foe to retaliation.
Upon success, inflicts disadvantage against the next attack roll within 1 round.
3 round cooldown.
(Light, Medium melee weapons)
Thrust - Action
A sudden attack, rewarding the warrior through sheer intuition.
Upon success, deals +1 damage when rolling above 12, 18, and 24.
5 round cooldown.
(Any melee weapons)
Bash - Action
As an action, strike your opponent to force them to the ground.
Inflicts Slowness I via an action roll, as the enemy struggles to stand.
4 round cooldown.
(Any melee weapons)
I put every details in there for my own benefits cause i'd forget otherwise
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