Mortis Karris

Raphyol

New member
◇ Heroic ◇
✦ Founder ✦
-General Information-
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"Being liked, makes me feel uncomfortable"
[CHARACTER ART]

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Credit to Mundfish
Birth Name: Mortis Karris
Alias/Nicknames: -

Due to reasons having been brought up to staff and discussed in a meeting,
The death of this character has been Voided.



Age:33
Titles:Royal Guard [Retired/Unspoken]
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Archetype: ?
Alignment: Chaotig Good
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Relationship Status: Married
Sexuality: Male
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Race: Hooman
Religion: Own interpretation
Homeland: Far overseas
Current Residence: Manaan Port
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-Appearance-
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Height: Around 2m
Weight: 110kg
Complexion: Rather light skin tone
Eye Color: Opalescent gray
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Hair Color: Black
Hair Style: Chin lengthy strands of well kept hail hanging down the head
Scars:.The Hands are covered almost entirely in various old burn scars of learning smithing or rare mishaps
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Clothing:Often seen wearing a plain shirt and pants. Yet often on travels or expedition he wears a weighted coat with thin inlaid iron sheets against slashes. Not effective in long fights or against stabs, yet some defense.
Regardless the robe seems to eminate a sense of nobility maybe even royalty. Yet is unabled to be recognized with any known Empire or kingdom only leaving to hint at this.
Black leather gloves over hands.

(rarely finer clothes or a sailing coat)
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Possessions:
A jewlers/Smiths common tools, John the owl, Marriage rings

-Possessions-
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Current Home:
Manaan Port

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Valuables:
Dontcha look into me wallet


-Personality-
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Mental state:
Welcoming and friendly
Holds grudges very well
Extremely Curious
Stubborn
Knowledgable, Mortis has close to photographic memory.
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Attitude:
Neutral towards anyone unknown, more open to people he got to know
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Intelligence:
Rather intelligent, yet holds little interest in using it much
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Sociability:
Enjoys good company and often times finds folk to enjoy a good drink with. Yet he preferres a silent and calm environment over any amount of people except his wife.
-Combat Card-
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Languages:
Sign language,
Common,
Dwumish (to an extend)
Very little research into the twisted and demonic alike languages
Slowly getting into Fael
Stats:
str:5| con:0 | agi:-2 | int:3 | tox: 0/9 | hp: 18 | MS:7


fighting style:
Calm and collected with a greater focus on the offence than on the defense, using creative ways to gain the upper hand.
mentor/intructor:
Had once been taught by a militia officer above him to work as guard, excelling over time earning himself the title as royal guard.
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preferred weapons:
One handed weaponry
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additional combat possessions:
Fists
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abilities:
Brace - Reaction
  • Use strength to brace against incoming attacks, replacing constitution defensive rolling.
  • No cooldown. 1 reaction per turn.
  • (Any weapons)
  • Requires 1 in STR.


  • Breaker Strike - Action
    • A strike of great force, brutalizing your opponent.
    • Upon success inflict damage and Concussed I. If they are Exposed, inflict Broken I.
    • 8 round cooldown.
    • (Heavy melee weapons)
    • Requires 5 STR.


    • Reeling Strike - Action
      • Use your action to reel back your weapon for a powerful attack on your next turn.
      • This weapon’s next attack rolls with advantage. Add half of STR as additional damage and knock opponent back 5 blocks.
      • This attack is interrupted upon receiving 4+ damage or a hindering technique/ability.
      • Note: The cooldown begins after your next action, or upon interruption.
      • This technique’s attack action cannot combo with other techniques.
      • 6 round cooldown.
      • (Heavy melee weapons)
      • Requires 5 STR.



      • Deflect - Reaction
        • An enhanced defense reaction roll, striking away a given attack as you push forward.
        • Add your STR or AGI modifier to your defense roll.
        • Upon success, move 5 blocks without triggering Attacks of Opportunity.
        • 3 round cooldown.
        • (Heavy, Medium melee weapons)
        • Requires 3 in STR or AGI.



  • Weapons - Weapon frames determine the weapon's damage.

    • All melee weapons have 2 block range, except in special cases or CITs.
    • All ranged weapons have RP chat range, except Heavy ranged weapons which have shout chat range.
    • All ranged weapons require ammunition, but Heavy ranged weapons require a reload action between shots.
    • Note: Frame is not limited to certain weapons. For example, you could have a Great dagger.

  • Unarmed: 1d2
    Light: 1d4
    Medium: 1d6
    Heavy: 1d8
 
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