Rak’Gar
○ 。˚𓆝 𓆟 𓆞 。˚○
General
Age: Roughly mid-thirties
Height: Around 7’5”
Race: Ssi'Thar, Khahar
Build: Tall with a hefty build
Pronouns: He/Him
Sexuality: Pan
STR: +4 | CON: +5 | AGI: 0 | INT: -3 | MS: 9 | TOX: ? | HP: 28
○ 。˚𓆝 𓆟 𓆞 。˚○
Description
At around seven and a half feet, Gar is a relatively tall Khahar with a hefty build. Broad mostly in the shoulders and tail; and sporting a long toothy snout, he looks crocodilian in silhouette. His scales are a dull, muddy green and taper off to darker hues, contrasting a set of piercing yellow eyes. The sails adorning his maw, arms, and back are a pale yellow and hold a rounded, if tattered, shape. Gar’s style of dress is fairly standard for a fisherman, but has flares of ornate patterns and fabrics amidst the sparse and utilitarian ensemble.
His tone is generally carried in a low rumbling hiss; holding a rural accent with the occasional Ssi'thar emphasis on the s’s.
○ 。˚𓆝 𓆟 𓆞 。˚○
Combat Techniques
○ 。˚𓆝 𓆟 𓆞 。˚○
General
Age: Roughly mid-thirties
Height: Around 7’5”
Race: Ssi'Thar, Khahar
Build: Tall with a hefty build
Pronouns: He/Him
Sexuality: Pan
STR: +4 | CON: +5 | AGI: 0 | INT: -3 | MS: 9 | TOX: ? | HP: 28
○ 。˚𓆝 𓆟 𓆞 。˚○
Description
At around seven and a half feet, Gar is a relatively tall Khahar with a hefty build. Broad mostly in the shoulders and tail; and sporting a long toothy snout, he looks crocodilian in silhouette. His scales are a dull, muddy green and taper off to darker hues, contrasting a set of piercing yellow eyes. The sails adorning his maw, arms, and back are a pale yellow and hold a rounded, if tattered, shape. Gar’s style of dress is fairly standard for a fisherman, but has flares of ornate patterns and fabrics amidst the sparse and utilitarian ensemble.
His tone is generally carried in a low rumbling hiss; holding a rural accent with the occasional Ssi'thar emphasis on the s’s.
○ 。˚𓆝 𓆟 𓆞 。˚○
Combat Techniques
Deflect - Reaction
- An enhanced defense reaction roll, striking away a given attack as you push forward.
- Add your STR or AGI modifier to your defense roll.
- Upon success, move 5 blocks without triggering Attacks of Opportunity.
- 3 round cooldown.
- (Heavy, Medium melee weapons)
- Requires 3 in STR or AGI.
Feint - Bonus Action
- Use your bonus action to fake-out an opponent prior to your attack.
- Forces disadvantage of defense rolls against your attack action for this turn.
- 4 round cooldown.
- (Any weapons)
- Requires 1 in STR or AGI.
Guard - Action
- As an action, raise your shield for an indefinite period.
- Grants you an additional +5 AC until lowered or the AC is broken.
- Cannot attack and MS is halved while using this technique, but can protect someone behind you.
- 4 round cooldown upon lowering / broken technique AC.
- (Shields)
- Requires 3 CON.
Bash - Action
- As an action, strike your opponent to force them to the ground.
- Inflicts Slowness I via an action roll, as the enemy struggles to stand.
- 3 round cooldown.
- (Any melee weapons)
- Requires 3 in STR.
○ 。˚𓆝 𓆟 𓆞 。˚○
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