Wartov
Member
Age: 70
Race: Nalaari
Inherents:
Athar’s Resolve: Reaction
The Echo draws upon their internal resolve to gain advantage on an Attack or Defensive Roll, before making the initial roll.
Cooldown: Once per Day.
Deadly Scales:
Whenever they are dealt damage, as a [Reaction] they can deal 2 Blight Damage back to the target.
Cooldown: Once per Day.
Embracing Dusk:
As a reaction to taking damage, the Nalarii hardens their statue body, and gains +3 Wards.
Cooldown: Once per Day.
Evolutions:
Feral Winds:
The Echo gains the 'Pack Tactics' tag.
Pack Tactics: For every ally with this Tag, within 3 Blocks, you gain a +1 to Attack Rolls (Max +3)
Combat Info:
Tier |
1 |
HP | MS | TOX |
17 | 9 | 17 |
STR | CON | AGI | INT |
5 | 4 | -3 | 0 |
Tier 1 - Shield Wall | Swift Action
No Cooldown | Attribute Requirements: 4 Constitution | Weapon Requirements: Shield
Initiate a shield wall, linking your shield with that of allies beside you
The Echo and any ally within touch range who joins the Shield Wall gains +1 to Defense Rolls and Wards for each participant up to a maximum of +5. Allies joining the Shield Wall do not require this Technique but do require a shield, and can join or leave the Shield Wall as a Swift Action, though must be in touch range of at least one of the current participants in the wall. The Echo must use their Swift Action each turn to upkeep the Shield Wall.
Tier 1 - Taunt | Prime Action
6 Round Cooldown | Attribute Requirements: 3 Constitution | Weapon Requirements: Shield
Bitch.
The Echo applies the Taunted condition to a target. Until the end of their next turn, the target must use any Attacks they make against the Echo if possible.
No Cooldown | Attribute Requirements: 4 Constitution | Weapon Requirements: Shield
Initiate a shield wall, linking your shield with that of allies beside you
The Echo and any ally within touch range who joins the Shield Wall gains +1 to Defense Rolls and Wards for each participant up to a maximum of +5. Allies joining the Shield Wall do not require this Technique but do require a shield, and can join or leave the Shield Wall as a Swift Action, though must be in touch range of at least one of the current participants in the wall. The Echo must use their Swift Action each turn to upkeep the Shield Wall.
Tier 1 - Taunt | Prime Action
6 Round Cooldown | Attribute Requirements: 3 Constitution | Weapon Requirements: Shield
Bitch.
The Echo applies the Taunted condition to a target. Until the end of their next turn, the target must use any Attacks they make against the Echo if possible.
Tier 1 - Brace | Reaction
No Cooldown | Attribute Requirements: 1 Strength | Weapon Requirements: None
Use strength to brace against incoming attacks.
The Echo uses their Strength Modifier instead of Intuition for their Defense Roll until the start of their turn.
Tier 1 - Block | Reaction
3 Round Cooldown | Attribute Requirements: 1 Constitution | Weapon Requirements: Shield
Use a shield to absorb damage from an attack when it crashes into you.
The Echo blocks 1d2+2 Damage.
(prettying this up later)
No Cooldown | Attribute Requirements: 1 Strength | Weapon Requirements: None
Use strength to brace against incoming attacks.
The Echo uses their Strength Modifier instead of Intuition for their Defense Roll until the start of their turn.
Tier 1 - Block | Reaction
3 Round Cooldown | Attribute Requirements: 1 Constitution | Weapon Requirements: Shield
Use a shield to absorb damage from an attack when it crashes into you.
The Echo blocks 1d2+2 Damage.
(prettying this up later)
Loadout:
TBD
TBD
Last edited: