SithKermit
Member
"Da biggast stick be the best, and I got de biggest and the best."
Character Age: 31
Character Race: Goblin
Subrace: Shakh-a
Height: 6'2"
Weighs: 250 pounds
Build: Ripped with visible muscle outlines in the few leather and cloth he wears that isn't covered in thick plate.
Feature: Protruding jaw, accentuated by four sharp tusks. Shaved head except for a single long braid that runs down the middle of his head.
Class: Warrior
Profession: Smith
Alignment: Chaotic Neutral
Religion: Nature/Spirits
Backstory: Tarukha Shakhor’s journey to Manaan Port began with a quest for redemption. Once known as a feared warrior, his reckless pursuit of battle left him scarred, both physically and mentally. A brutal encounter with a strong warrior led to severe brain damage, impairing his ability to read or write and leaving him with fragmented memories of his past. As he had not died during the glorious fight and was humiliated by being spared by his enemy, he began to wander lands in search of this warrior so that he may regain his honor he as lost that day. His search eventually lead him to the maritime city-state of Manaan Port.
Upon arriving at Manaan Port, Tarukha found himself at a loss as his nomadic lifestyle and culture did not prepare him for the shock of being in a civilized city. While struggled due to his past injuries and wild nature, he slowly began to acclimate into the culture and lifestyle of Manaan Port, forging a new life in a land where words rather than fist ruled. However, this still did not change his innate nature and belief, still seeking that warrior for that one glorious fight to finally grant him the honor he desperately sought.
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Stats:
STR: 6 CON: 1 AGI: 2 INT: -3
Abilities:
Breaker Strike - Action:
A strike of great force, brutalizing your opponent.
Upon success inflict damage and Concussed I. If they are Exposed, inflict Broken I.
8 round cooldown.
(Heavy melee weapons)
Requires 5 STR.
Brace - Passive:
Use strength to brace against incoming attacks, replacing constitution defensive rolling.
No cooldown. Replaces defensive rolling.
(Any weapons)
Requires 1 in STR
Deflect - Reaction:
An enhanced defense reaction roll, striking away a given attack as you push forward.
Add your STR or AGI modifier to your defense roll.
Upon success, move 5 blocks without triggering Attacks of Opportunity.
3 round cooldown.
(Heavy, Medium melee weapons)
Requires 3 in STR or AGI.
Feint - Bonus Action:
Use your bonus action to fake-out an opponent prior to your attack.
Forces disadvantage of defense rolls against your attack action for this turn.
4 round cooldown.
(Any weapons)
Requires 1 in STR or AGI.
STR: 6 CON: 1 AGI: 2 INT: -3
Abilities:
Breaker Strike - Action:
A strike of great force, brutalizing your opponent.
Upon success inflict damage and Concussed I. If they are Exposed, inflict Broken I.
8 round cooldown.
(Heavy melee weapons)
Requires 5 STR.
Brace - Passive:
Use strength to brace against incoming attacks, replacing constitution defensive rolling.
No cooldown. Replaces defensive rolling.
(Any weapons)
Requires 1 in STR
Deflect - Reaction:
An enhanced defense reaction roll, striking away a given attack as you push forward.
Add your STR or AGI modifier to your defense roll.
Upon success, move 5 blocks without triggering Attacks of Opportunity.
3 round cooldown.
(Heavy, Medium melee weapons)
Requires 3 in STR or AGI.
Feint - Bonus Action:
Use your bonus action to fake-out an opponent prior to your attack.
Forces disadvantage of defense rolls against your attack action for this turn.
4 round cooldown.
(Any weapons)
Requires 1 in STR or AGI.
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