RogueChaotic
Member
"The Jackal"
"No one told me the path of a hero was stained with so much blood"
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Age: 26
Race: Half-Elf
A list of six applicable races can be found in the following WIP document [link].
Inherited:
Culture: None
Gender: Male
Pronouns: He/Him
Nickname(s): Jack
Height: 5'11
Build: Atheltic
Hair: Pink
Eyes: Blue
Features: "Find out"
Orientation: None
Relationship: None
Dress: Dark
Occupation: Vigilante
Class: Rogue
Religion: None
STATS, ABILITIES & GEAR
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Character Tier: 0
All characters begin at level 0. They may only begin to level after one month following approval by ST.
STR: 3 | CON: -1 | AGI: 3 | INT: 1 | HP: 19 | MS: 9 | TOX: 19
A guide on stats can be found here: [link]
Abilities, or Techniques can be found here: [link]
Characters can learn a certain amount of techniques based on their level. See the above linked document for further explanation.
Tier 0 - Attack of Opportunity | Reaction |
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
We’re doing it.
Tier 0 - Overdrive | Passive |
Initiative Cooldown | Attribute Requirements: None | Weapon Requirements: None
You dig deep and push past your normal limits, forcing your body to act when you otherwise could not.
Tier 0 - Shove | Prime Action |
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
Urgh. Push it. Push it real good.
No Cooldown | Attribute Requirements: 1 Strength | Weapon Requirements: None
Use strength to brace against incoming attacks.
Tier 1 - Riposte | Reaction |
5 Round Cooldown | Attribute Requirements: 3 Strength or Agility | Weapon Requirements: Light or Medium Melee Weapon
You know what it is
4 Round Cooldown | Attribute Requirements: 3 Strength or Agility | Weapon Requirements: Light or Medium Weapons
High Noon… (not cancelled)
Tier 1 - Spinning Elbow | Swift Action |
5 Round Cooldown | Attribute Requirements: 2 Strength or Agility | Weapon Requirements: None
How’d you get your elbow to do that?
The Echo makes an Attack within 1 Block using their Strength or Agility Modifier, dealing 1d2+1 + the chosen Attribute on a successful hit. If the attack lands, the Echo applies the Concussed I tag to the target until the end of their next turn.
Loadout
The gear used in loadouts are things that attribute to the character during CRP. These items will specify which slot they use, and what their bonuses may be etc. It is suggested that a screenshot be place in the relevent section. A detailed explanation of the system can be foud [here].
Headwear: [None]
Chestwear: Gambeson
Legwear: [None]
Footwear: [None]
Main Hand: Alabaster Shashka
Offhand: Thorned Challenge
Consumables: Helbalm, Helbalm, Mendrout
Special Permissions:
Each approved special permission should be listed individually and linked to.
MAGIC [None at this time]
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PERSONALITY
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Alignment: Chaotic Good
Traits:
Adaptable
Caring
Selfless
Stoic
Realistic
Tough
Brutal
Cruel
Disturbed
Paranoid
Character traits can be anything, from positive to negative. Remember- flawed characters are often the most fun and unique to play. No one is perfect. [link]
Interests: Archery
Habits: Fidgets with Gloves
Aspirations: Becoming the Hero everyone always wanted him to be.
STORY
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"Those who know, know."
"Those who dont know, will find out."
RELATIONSHIPS
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Mango [Close Friend] "Even with me through every end smiling..."
Quil [Close Friend] "Ive always got your back, never forget that"
Lucian [Friend] "Youll see my face one day, just keep guessing what I look like till then"
MEDIA
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A great way to showcase character art of skins they may have is by including them on the profile for people to see! You could also create a list of everything you post on the forums from the character as a way of keeping their writing chronicled.
"No one told me the path of a hero was stained with so much blood"
───── ⋆⋅☆⋅⋆ ─────
Age: 26
Race: Half-Elf
A list of six applicable races can be found in the following WIP document [link].
Inherited:
- Namer’s Sight: [Passive]- The Athar can see in darkness as if it were dim light, and dim light as if it were fully lit up to 10 Blocks.
- Bracer’s Blood: [Passive]- Forged through fire, tempered by virtue, the et’Ata’s body emits a faint ashen aura that conceals their form, granting them a +2 to their first Defense Roll in Initiative.
- Athar’s Resolve: [Reaction]- The Athar draws upon their internal resolve to gain advantage on an Attack or Defensive Roll, before making the initial roll. [Cooldown] Once per Day.
- Kinship: The Athar appears as a soft and soothing light to animals, making it far easier for them to relate/tame/get closer to them.
Culture: None
Gender: Male
Pronouns: He/Him
Nickname(s): Jack
Height: 5'11
Build: Atheltic
Hair: Pink
Eyes: Blue
Features: "Find out"
Orientation: None
Relationship: None
Dress: Dark
Occupation: Vigilante
Class: Rogue
Religion: None
STATS, ABILITIES & GEAR
───── ⋆⋅☆⋅⋆ ─────
Character Tier: 0
All characters begin at level 0. They may only begin to level after one month following approval by ST.
STR: 3 | CON: -1 | AGI: 3 | INT: 1 | HP: 19 | MS: 9 | TOX: 19
A guide on stats can be found here: [link]
Abilities, or Techniques can be found here: [link]
Characters can learn a certain amount of techniques based on their level. See the above linked document for further explanation.
Tier 0 - Attack of Opportunity | Reaction |
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
We’re doing it.
- The Echo makes an Attack against a target moving out of their Attack Range.
Tier 0 - Overdrive | Passive |
Initiative Cooldown | Attribute Requirements: None | Weapon Requirements: None
You dig deep and push past your normal limits, forcing your body to act when you otherwise could not.
- The Echo loses 5 Health and gains a Prime, Swift, or Reaction that can be used at any time until the end of their next turn.
- Note: During Events, it can be requests of ST to utilize this skill in different ways or by paying different costs, or even bypassing the cooldown for increased costs to allow a character to perform something with RP items or actions that otherwise might not be possible. This is your Plus Ultra moment, use it wisely.
Tier 0 - Shove | Prime Action |
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
Urgh. Push it. Push it real good.
- The Echo rolls opposing Str or Agi against a target within Melee range, pushing them back 3 Blocks upon success.
No Cooldown | Attribute Requirements: 1 Strength | Weapon Requirements: None
Use strength to brace against incoming attacks.
- The Echo uses their Strength Modifier instead of Intuition for their Defense Roll until the start of their turn.
Tier 1 - Riposte | Reaction |
5 Round Cooldown | Attribute Requirements: 3 Strength or Agility | Weapon Requirements: Light or Medium Melee Weapon
You know what it is
- The Echo makes an Attack with Advantage against a target who failed their Attack Roll against them.
4 Round Cooldown | Attribute Requirements: 3 Strength or Agility | Weapon Requirements: Light or Medium Weapons
High Noon… (not cancelled)
- The Echo moves up to 2 Blocks when they are attacked, or when someone moves in or out of a 4 Block radius of them. The Echo may then make an Attack against a target within range without provoking an Attack of Opportunity.
Tier 1 - Spinning Elbow | Swift Action |
5 Round Cooldown | Attribute Requirements: 2 Strength or Agility | Weapon Requirements: None
How’d you get your elbow to do that?
The Echo makes an Attack within 1 Block using their Strength or Agility Modifier, dealing 1d2+1 + the chosen Attribute on a successful hit. If the attack lands, the Echo applies the Concussed I tag to the target until the end of their next turn.
Loadout
The gear used in loadouts are things that attribute to the character during CRP. These items will specify which slot they use, and what their bonuses may be etc. It is suggested that a screenshot be place in the relevent section. A detailed explanation of the system can be foud [here].
Headwear: [None]
Chestwear: Gambeson
Legwear: [None]
Footwear: [None]
Main Hand: Alabaster Shashka
Offhand: Thorned Challenge
Consumables: Helbalm, Helbalm, Mendrout
Special Permissions:
Each approved special permission should be listed individually and linked to.
MAGIC [None at this time]
───── ⋆⋅☆⋅⋆ ─────
PERSONALITY
───── ⋆⋅☆⋅⋆ ─────
Alignment: Chaotic Good
Traits:
Adaptable
Caring
Selfless
Stoic
Realistic
Tough
Brutal
Cruel
Disturbed
Paranoid
Character traits can be anything, from positive to negative. Remember- flawed characters are often the most fun and unique to play. No one is perfect. [link]
Interests: Archery
Habits: Fidgets with Gloves
Aspirations: Becoming the Hero everyone always wanted him to be.
STORY
───── ⋆⋅☆⋅⋆ ─────
"Those who know, know."
"Those who dont know, will find out."
RELATIONSHIPS
───── ⋆⋅☆⋅⋆ ─────
Mango [Close Friend] "Even with me through every end smiling..."
Quil [Close Friend] "Ive always got your back, never forget that"
Lucian [Friend] "Youll see my face one day, just keep guessing what I look like till then"
MEDIA
───── ⋆⋅☆⋅⋆ ─────
A great way to showcase character art of skins they may have is by including them on the profile for people to see! You could also create a list of everything you post on the forums from the character as a way of keeping their writing chronicled.