Zierroh Dahl



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"Long days and pleasant nights."
WIP.​

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Age: Fifty two
Race: et'Ata
Culture/Subrace:
Gender: Male
Pronouns: He/him
Nickname(s): None yet!

Height: 5'9
Build: Mesomorph
Hair: White hair
Eyes: ∎∎∎
Features: ∎∎∎

Orientation: Straight
Relationship: Single

Dress: ∎∎∎
Occupation: ∎∎∎
Class: Think DND! [link]
Religion: Spirits, Ancestors



STATS, ABILITIES & GEAR
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Character Tier: 0
All characters begin at level 0. They may only begin to level after one month following approval by ST.

STR: 2 | CON: 1 | AGI: 0 | INT: 3 | HP: | MS: ∎ | TOX:

Tier 0 - Attack of Opportunity| Reaction
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
We’re doing it.

  • The Echo makes an Attack against a target moving out of their Attack Range.

Tier 0 - Shove | Prime Action
No Cooldown | Attribute Requirements: None | Weapon Requirements: None
Urgh. Push it. Push it real good.

  • The Echo rolls opposing Str or Agi against a target within Melee range, pushing them back 3 Blocks upon success.
Tier 1 - Cooperation | Swift Action
3 Round Cooldown | Attribute Requirements: 1 Intuition | Weapon Requirements: None
Do it. Don’t be a loner.
The Echo grants an ally within 2 Blocks the Reinforced I tag for one turn.

Tier 1 - Instinctual Reaction | Passive
No Cooldown | Attribute Requirements: 2 Intuition | Weapon Requirements: None
Your body moves with a base, intuitive force, allowing you to instantly dodges blows and protect yourself even if your body isn’t as hardy as others.


    • The Echo uses their Intuition Modifier instead of Constitution for their Wards.

Tier 1 - Take the Hit| Reaction
4 Round Cooldown | Attribute Requirements: 1 Constitution | Weapon Requirements: None
Yeah, show ‘em who’s boss. Let ‘em punch ya! Again! AGAIN!

    • The Echo reduces incoming damage by 1d2.

Tier 1 - Battle Intuition | Swift Action
3 Round Cooldown | Attribute Requirements: 2 Intuition | Weapon Requirements: None
The brain is mightier than the sword maybe

    • The Echo grants themselves Advantage on their next Attack Roll.
Race
  • Inner Flame | The Echo, as a [Swift Action] once per Day, reduces their Toxicity by 3.
  • Born of Fire | The Echo gains +1 Pyre Resistance.
  • Bracer's Blood | The Echo gains a +2 Bonus to their first Defense Roll in Initiative.



Loadout
The gear used in loadouts are things that attribute to the character during CRP. These items will specify which slot they use, and what their bonusus may be etc. It is suggested that a screenshot be place in the relevent section. A detailed explanation of the system can be foud [here].

Headwear:
Chestwear: Blackened Turncoat (Gambeson)
Legwear:
Footwear:

Main Hand: Mysterious Cane
Offhand:

Consumables:
Special Permissions: N/A




MAGIC
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PERSONALITY
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Alignment: ∎∎∎
Traits:
Character traits can be anything, from positive to negative. Remember- flawed characters are often the most fun and unique to play. No one is perfect. [link]
Interests: ∎∎∎
Habits: ∎∎∎
Aspirations: ∎∎∎




STORY
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Here you can include your character's backstory. Create lore, or draw on existing lore. Be as detailed- from when they were children or as un-detailed as you wish. You could also keep this up to date, and tell their story from a played character point of view. Include any major events they may have been through.

Remember not to metagame.




RELATIONSHIPS
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Here you could include a family tree for any NPC family the character might have, or played family too. You could also include friends they have made along the way. There are plenty of ways these can be structured, from simple lists to paragraphs from the characters point of view.




MEDIA
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A great way to showcase character art of skins they may have is by including them on the profile for people to see! You could also create a list of everything you post on the forums from the character as a way of keeping their writing chronicled.



 
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